Help to establish the modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work.
Own the part of level plays in the overall game experience based on the creative directors vision. Work with other disciplines and precisely, level artist to
Working with Designers, Artists, and Engineers to create stunning effects and immersive visuals. Creation of real time particle systems and shaders via
Design lighting that matches or exceeds art direction and clients expectations and support the look of other departments work in the best way.
Major design decisions on AAA PC/Console project. Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and
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